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That way their strength will not go to the guys next to them. Roleplay it if you must, the men gotta rest! But don't let any company sit around with 100 strength because it's lost healing. (Every time you play with another company and win your other companies heal slightly). Do Support missions only on easy jobs (1+2 Strength) and with a purpose to heal your other companies. They are far more mobile as armies and can do most tasks better.
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(3) Prioritize the skills in your Paratroopers and Mechanized. Then these missions are easier even in high strength. I work my way around them to harder missions in low strength. For me the easiest are houfalize (link up with ally army), strumont (fuel counterattack) and "stay out of sight". What is more effective is to start with harder missions in low strength and leave the easy missions in high strength for last. This way you can "level up" the unit you want to engage the tough missions.ĮDIT: Actually - I regret writing this. (2) Start with the easiest missions and work your way to harder ones. Prioritize Reinforce 80% and abilities 20% (1) Don't go greedy on abilities because you can't use the abilities if you are dead. Meta MAP + Points strategy + Army selection But don't neglect that winning these very early infantry fights over map control can also cause a bottleneck to your opponent and offer you all map control! Level up these units and try to get them AT one way or another for your cheap "Ranger" alternative late game. They are mobile and with strong infantry (Cav Riflemen and Paratroopers). (4) The proper armies to skirmish are Mechanized and Airborne. That way you force the enemy to commit units to other parts of the map and leaving flanks exposed here and there, that you should exploit since the AI is always more stupid than you. The tactic that you need is mobility and control the map as best as possible. Infantry is the key to this game, turtling at the base with AT + MG. Meaning, that even if you get 3 Shermans and try to push, you will get wasted by random Shreks and AT. (3) You can't win with numbers and power. It's not an easy task, so you might want to practice it in skirmish games against hard AI which does not begin with a unit advantage, like in Ardennes. Always pushing the two flanks with deviating routes to the middle will keep the battle to your enemy's base and not yours, you will see. If resistance damages you, fall back and start over.
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If you find resistance on right or left, avoid the fight and go towards the middle. But if you are not going to be flanked, then it's an easy mission. Unless you are 100% sure you will not be flanked. (1) Turtle around the base with at least 3 AT on stand by just in case things go bad and you lose a side. The easy missions are important to treat as careful as possible, because despite being easy, they could grind you more than you would like. Keeping your army mobile is the key to superiority especially in Victory Point Missions. If something goes wrong in one objective fall back and try a different approach. Always go commando on the different objectives. Never dedicate a large part of your army in one place. Of course some units will be lost in big fights. But never send a unit against it's counter. (2) You should stick to a "lose 0 units" strategy. Restart and try a different angle without that loss. You should withdraw especially in a bad start, even with 1 unit loss. (1) Withdraw from the battle is your best friend (ESC -> Withdraw).